Fixed a bug that could sometimes prevent sun, moon, and arcane spheres from spawning in Eternity's End. Fixed a bug with the 'Break the Cycle' trait that prevented it from working if more than 3 enemies were present. Fixed a bug with the 'Phantasm' trait that caused the gems it granted to cost mana. Significantly reduced battery consumption on mobile devices. More touch control improvements and bug fixes. God side quests should now be granted at the appropriate times. Nemesis packs now count as normal enemies when the 'Strife' punishment determines whether or not to spawn a new pack of enemies. Mimics can no longer spawn in boss rooms. Another attempt to fix an issue that prevented some players from being able to obtain a Cloud ID. Nemesis bosses can no longer spawn after defeating another Nemesis pack. The goal of this change is to ensure that players don't always feel compelled to forfeit fights in "stalemate" battles. Battle fatigue now forces at least 1 damage to be dealt to creatures when they take damage. Cooking buffs that grant bonus favor after battles now also work with battles spawned by the 'Strife' punishment. The iOS version will be submitted tomorrow and should be available within 48 hours. This patch has been submitted for Steam and Android. September 16 Siralim 2 - Patch 1.1.1 Released
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |